Augmented Reality as the Future of Vehicle Manuals
Camping vans have exploded in popularity over recent years. These converted fleet vehicles can be seen all across the internet with interiors that rival some homes. Since these vehicles are not used for everyday driving they can be optimized for camping nirvana. Their large size also allows for added systems such as heating, cooling, plumbing, and even solar connected batteries.
Cooperate enterprises are now getting in on the action and renting out top of the line camping vans. The problem arises however when someone who didn't convert the van themselves rents one…
The members for this project will consist of myself and Heather Kraft. We will also be working closely with Jaquelyn Walo developing our augmented reality (AR) abilities in parallel. By combining forces we believe a greater final outcome can be achieved. The additional human-power will allow for full branding and prototyping of a final deliverable.
We will create an AR enabled app for people renting camper vans to help them understand the complex systems in place and to appreciate any art inside. The recent rise in customized vans has seen them go from a pad in the pack to spaceship…
Creating a world that can hopefully help me and my fellow students relax.
Task: Add to the VR world made last week and include the ability to manipulate objects and teleport around.
Although we were allowed to refine our project’s from last week I really just wanted to start over. I wasn’t very happy with the maze I had created and wanted something more interesting. This week was one of the most stressful for us students so I decided to try and help. The plan was to create a virtual reality zen garden that would calm our nerves.
Embracing cheat codes as a means to add excitement and narrative to a VR maze game.
Before reading the article try and figure out the riddle!
We were tasked this week with creating a virtual reality world. Using the Unity Engine we would create immersive worlds from 3d models, lighting, and materials. Although a simple sounding task the endless potential proved to be daunting. I first wanted to create an underwater world, then a cartoon world, then maybe a mountainscape. After starting each of these concepts I realized that my 3d modeling skills were simply not up to the challenge…
Augmented reality (AR) is something I have been eager to learn for quite some time. Our Immersive Design assignment this week was a simple but open ended creation project. We were tasked to use Cinema 4D, Adobe Aero, and other other tools needed to create an AR asset. I have been tossing around many ideas about an AR final project so this was an awesome way to dip my toes into the realm of possibilities.
As a first go, my plan was to remain simple. I have been enamored with an online trend of satisfying simulated videos. …
Starting the XR workflow with a first experiment in Cinema 4d.
I have to admit, my first love was not product design. As a kid I created videos from whatever I could get my hands on. These started as stop motion with poker chips but later grew to professional projects. Although my love of filmmaking has shifted to product design, I was eager to refresh my keyframing skills and venture into the world of 3d motion graphics. Our assignment was to take the existing Studio logo and make an animation with it.
How careful planning can create incredible narrative experiences across viewports and bridge the digital physical divide.
In the first article of this series, linked here, I discussed what transmedia is and how it differs from multi-channel marketing. Although the two share many characteristics there are several key distinctions. The best way to understand the difference is to layout the 8 traits needed for a good transmedia campaign. Overlooking even one sees the campaign’s strength dwindle.
Virality is at the heart of a transmedia campaign. Spreadability seeks to capitalize on the viral spreading nature of popular culture. By crafting components to…
What is transmedia?
Oh so like marketing, but not?
I heard these questions over and over while studying the very subject at Winona State University. Such confusion even saw the program change its name to Creative Digital Media. I remember when it all clicked, sitting in the windowless B5 basement classroom with my then professor Miguel Elizalde. He preached something that not many understood at the time and something that I only recently came to grasp. Although I have shifted lanes and am now studying design, I feel this topic deserves much more attention. I also believe that the world…
A look at addictive interfaces, data collection, and dark patterns.
If there’s one thing I have learned so far in graduate school it’s that designers are to solve problems. Although a simple statement, the nuances to such a task in product design are much more complicated. Oftentimes designers create problems in the things they make rather than simply solving the problem at hand. A good design is one seen as compelling enough for users to prolong engagement and to return frequently. How does one achieve this though without creating something addictive? A balance between very compelling and addictive is a…
Creating a connectionless photo taking tool utilizing sound.
This was by far one of the most fun projects I have ever created. I was fortunate enough to work with Natalia Vinueza from the Wonder Wonder gallery here in Boulder, CO. The gallery consists of 18 immersive rooms that guests can explore and take pictures in. Each room contains an artistic center where guests can sit and get their photo taken. This space was at the core of the project and the problem I set out to solve.