CalebjhammelInput Output: Metrics Strategy in DesignHow a single high level goal can hinder design teams and the importance of multiple granular KPIs.May 30May 30
CalebjhammelinAR/VR Journey: Augmented & Virtual Reality MagazineEMET Van AR AppAugmented Reality as the Future of Vehicle ManualsApr 26, 2021Apr 26, 2021
CalebjhammelAR Tool for Camper Van Project ProposalAR to EMET (Working Title)Mar 26, 2021Mar 26, 2021
CalebjhammelVR Zen GardenCreating a world that can hopefully help me and my fellow students relax.Mar 8, 2021Mar 8, 2021
CalebjhammelThe Forest: An XR riddle maze.Embracing cheat codes as a means to add excitement and narrative to a VR maze game.Feb 28, 2021Feb 28, 2021
CalebjhammelDipping the Toes into ARAugmented reality (AR) is something I have been eager to learn for quite some time. Our Immersive Design assignment this week was a simple…Feb 21, 2021Feb 21, 2021
CalebjhammelBack to my RootsStarting the XR workflow with a first experiment in Cinema 4d.Feb 11, 2021Feb 11, 2021
CalebjhammelThe 10 Commandments of Transmedia MarketingHow careful planning can create incredible narrative experiences across viewports and bridge the digital physical divide.Jan 8, 2021Jan 8, 2021
CalebjhammelTransmedia: The Next Step for Multi-Channel MarketingWhat is transmedia?Dec 19, 2020Dec 19, 2020
CalebjhammelDesign Ethics in the Digital AgeA look at addictive interfaces, data collection, and dark patterns.Dec 10, 2020Dec 10, 2020