Input Output: Metrics Strategy in DesignHow a single high level goal can hinder design teams and the importance of multiple granular KPIs.May 30, 2024May 30, 2024
Published inAR/VR Journey: Augmented & Virtual Reality MagazineEMET Van AR AppAugmented Reality as the Future of Vehicle ManualsApr 26, 2021Apr 26, 2021
VR Zen GardenCreating a world that can hopefully help me and my fellow students relax.Mar 8, 2021Mar 8, 2021
The Forest: An XR riddle maze.Embracing cheat codes as a means to add excitement and narrative to a VR maze game.Feb 28, 2021Feb 28, 2021
Dipping the Toes into ARAugmented reality (AR) is something I have been eager to learn for quite some time. Our Immersive Design assignment this week was a simple…Feb 21, 2021Feb 21, 2021
Back to my RootsStarting the XR workflow with a first experiment in Cinema 4d.Feb 11, 2021Feb 11, 2021
The 10 Commandments of Transmedia MarketingHow careful planning can create incredible narrative experiences across viewports and bridge the digital physical divide.Jan 8, 2021Jan 8, 2021
Design Ethics in the Digital AgeA look at addictive interfaces, data collection, and dark patterns.Dec 10, 2020Dec 10, 2020